Hyperscore evolved out of research at the MIT Media Lab in the early 2000s. Since then, it has been used by students, educators, museums, and events around the world. In these scholarly publications, you’ll learn more about how Hyperscore was developed, how it works, and some of the ways it has been used.
- Farbood, M. Hyperscore: A New Approach to Interactive Computer-Generated Music. M.S. Thesis. MIT Media Laboratory, 2001.
- Pasztor, E. A graphical environment for gestural computer-aided composition. M.S. Thesis. MIT Media Laboratory, 2002.
- Farbood, M., Pasztor, E., Jennings., K. “Hyperscore: A Graphical Sketchpad for Novice Composers.” IEEE Computer Graphics and Applications, January–March 2004.
- Machover, T. “Shaping minds musically” Video. Produced by Paula Aguilera, MIT Media Laboratory, 2004.
- Machover, T. “Shaping minds musically”. BT Technology Journal, October 2004, Vol 22 Number 4: 171–179.
- Boulanger, A. Autism, New Music Technologies and Cognition. M.S. Thesis. MIT Media Laboratory, 2006.
- Boulanger, A. “Expressive Gesture Controller for an Individual with Quadriplegia.” Proceedings of the Conference on Ubiquitous Computing, 2008.
Mary Farbood and Egon Pasztor demonstrate an early version of Hyperscore.
Egon and Mary demonstrate an early version of Hyperscore to a delighted Alan Alda, host of this 2003 episode of Scientific American Frontiers.