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Creating a Character through Music

Think of one of your favorite characters from any form of media. Chances are, they evoke some emotional response in you that has drawn you toward them. Characters can be abundant sources of joy and inspiration for all of us, as can be seen from just a glance online at the copious amounts of fan art and works created by all sorts of people motivated by their passion for all sorts of characters.

We used a character as the foundation for making music with Hyperscore at our most recent Second Saturdays Zoom workshop. We began by coming up with a character: one attendee brought up her affection for capybaras, and we soon landed on Cappy the capybara as the protagonist for our musical story.

We brainstormed a list of association words and phrases that we imagined Cappy to have, to inspire the composition of his leitmotif – a musical theme associated with him that would repeat throughout our piece. “Sleepy”, “determined”, “furry”, “plump”, “aquatic”, and “adorable” were among these descriptors. Thinking of these words, we started laying down some notes in a Hyperscore melody window that would encapsulate Cappy’s energy, using the warm sound of a french horn.

An orange Melody Window plays two variations on a five-note figure using a French Horn.
Cappy the capybara’s theme

The next question was, what’s the story? Cappy needs an exciting adventure. Imagining various scenarios prompted a second character–a hungry alligator!

A green Melody Window represents the alligator, with string notes in the lower register that rise up to peak above the water.
The alligator’s theme

There should be more than danger motivating our story. What is something that would make Cappy happy? Why, some delicious fruit, of course.

The light green Melody Window with six flute notes in two bars
The fruit theme represents Cappy’s snack

And where does all this action take place? Alligators inhabit rivers, so we needed music to suggest rippling water.

A blue polyphonic Melody Window with eight notes in two bars creates a rippling water motif.
The water theme accompanies Cappy when he goes for a swim

Now that we had our main characters and setting, what about the action? Cappy goes out for a stroll and come to a river. He starts swimming but Alligator enters the scene. When Cappy realizes he is being stalked, he starts swimming faster. There’s a race culminating in Alligator lunging at Cappy!

A yellow to-bar Percussion Window has half notes alternating between high and low toms with a wood block on the off beat that ends with a "crunch" of triangle and tambourine.
A two-bar percussion figure depicts Cappy walking and racing, as well as munching on fruit

Here’s “Cappy’s Day.” Listen to hear the different themes and find out Cappy’s fate!

Hear the motifs that represent the characters and story elements, as well as the final composition.

Here is the full Second Saturday workshop showing in real time how we put this composition together. Peter shares a ton of subtle Hyperscore tricks and hacks!

Want to try this out yourself? Sign up for our free Second Saturdays workshops here.

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Composing for video games

Composing music can be a pure pleasure for its own sake, but to motivate a classroom of learners (not to mention oneself), it is hugely helpful to set a goal. And what could be more fun than making music for something kids already love: video games! Composing using Hyperscore’s easy, game-like interface makes it a great match for this theme.

We tried this idea out at our recent Second Saturdays Zoom workshop with David Casali. David presented three simple video games made by kids using Scratch. Scratch was created at the M.I.T. Media Lab, just like Hyperscore (literally across the hall). It’s a free, graphics-based programming language used by millions of children around the world who have amassed a vast, open-source trove of content, including animations and video games.

Composing for a few good games

Scratch offers a vast collection of kid-made video games. It would be overwhelming for students to search through them, so David suggests picking a few as prompts for a class. Here are the ones he chose. Each has a distinct feel. We picked Phroot Panda, in which the player has to catch pieces of fruit as they rain down from the sky.

“Frantic” and “busy” were some descriptive words for it. Putting himself in the mind of a fifth grader, David said the first thing he might do is set a fast tempo. We then went to work on the melody. Someone suggested a syncopated rhythm.

A Hyperscore melody window showing a basic syncopated rhythm on middle C.

Something jagged…

A Hyperscore melody window showing a melodic line that moves rapidly up and down with a syncopated rhythm.

We quite liked the jittery effect. Time to open a sketch window and start “painting” with this motif. We took this line for quite a hike…

A Hyperscore sketch window showing several lines moving up and down, some of them straight, some wobbly and some gently curved.

Definitely frenetic! Next we used the Harmony buttons to listen to our melody and settled on the Classical mode, tweaking the gray “harmony line” in the center to add harmonic tension and release. Peter added some punchy strings, ratcheting up the drama in the composition to match the game, and voila!

We downloaded the completed music as an MP3 file. David then showed us how to program the game to play to music. Here are David’s step by step instructions: Scratch Soundtrack Guide and Chant Remix on how to add a soundtrack to a Scratch program. You can watch the workshop in the video below and give a shot at composing music for your own games. Comments welcome!


Join in on the fun and spark your imagination for composing with Hyeprscore by registering for our Second Saturdays workshops!


We love having conversations about teaching to compose with Hyperscore. Come hang out with us at our monthly Zoom Office Hours!

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Taking a line (of music) for a walk

by June Kinoshita

The artist Paul Klee famously said that the art of drawing was like “taking a line for a walk.” What if you could take a line of music for a walk? That’s just what it felt like when we held our first-ever composing workshop over Zoom.

We were not at all sure how our experiment would work out. A group of us popped onto Zoom on November 12 at the appointed time (10:30 a.m. ET). Because we didn’t know how many participants would have Hyperscore running on their computers, we decided to take a collaborative approach. Peter shared his screen and the group proceeded to build a piece of music together.

We started with the percussion window in 4/4. To get things going, I proposed a bass drum on each quarter note to establish a steady pulse. We each took turns adding a new percussion line: a cymbal on the fourth sixteenth-note of each beat, another as a quarter note on the fourth beat, then a high-hat on the second and fourth beats. Each time we added a layer, we listened and discussed whether we liked what we were hearing. Once the percussion track had achieved a satisfying density, we played with the tempo and settled on a moderate speed that had a pleasing swing to it.

A Hyperscore percussion window four beats long with purple note droplets arranged on some of the instrument tracks
Percussion window with drum and cymbal notes

Once we were satisfied with the percussion track, we moved onto the melody. Lisa P. hummed a two-measure melody which Peter noted down in the Melody Window. After a few tweaks, he captured the tune perfectly with its subtle syncopation. What instrument should play it? A tenor saxophone felt like a good fit for the melody’s soulful, gently melancholy vibe.

A Hyperscore melody window with six purple note droplets filling two measures
Melody window with a syncopated tenor saxophone tune

With a melody (orange) and rhythm (red) in our “toolbox,” it was time to go to the Sketch Window. First, we took the orange line for a simple stroll, a straight line on middle C for two bars. Then we decided to jump it up an octave. After two bars of that, we added a second orange line underneath it to add harmony. We then took the orange line down a hill, from high C to low C. Halfway down the hill, another orange line came along and decided to head in the opposite direction, up the hill. It felt like time to add percussion, so we laid in a flat red line like a rock-steady floor. Two bars in, a yellow line joined in…a simple descending bass line that Peter had whipped up. 

A polyphonic Hyperscore melody window two measures long with four descending chords
Melody window with descending chords for use as a bass line

We quite liked where this was going, but we wondered how the descending orange line would sound if we imposed a bit of harmonic structure to it. Classical mode converted our soulful melody into C major—all wrong! General harmony worked well for the sloping orange parts but robbed the original theme of its specialness. Peter then showed us a cool trick. He could select sections and turn off the harmony function, restoring the original. That was fantastic, as we could now preserve melodies that we wanted to keep exactly as written, while allowing other parts of our piece to “collaborate” with Hyperscore’s machine intelligence. 

And that, folks, is how you take a line of music out for a walk.

If you have a basic subscription to Hyperscore, you can find our little opus on the Community board (“Composing Workshop 1”). If you want to remix it, just give it a new name and it will be saved to your account. To share it with the community, just make sure to check the “share” box. 

Our Second Saturdays workshop is held on—surprise!—the second Saturday of each month at 10:30 AM US ET over Zoom. Everyone from anywhere is welcome to join. Just register for the series to receive the link.

Empower kids to tell their stories through music.

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